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Fatal error crash (source build)

I am getting a crash when trying to open the project. The project builds properly with no errors. I can't see what in the logs is causing the issue.

I have tried deleting saved and intermediate but the engine seems to need a log file that is in the saved folder in order to generate project files? Which makes no sense to me since "delete saved and intermediate" seems to be a common solution to problems.

 Running C:/UnrealEngine-release/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="C:/repositories/MyGame/CleanThirdPerson.uproject" -game -engine -progress -log="C:\repositories\GuildBattles\NewKit/Saved/Logs/UnrealVersionSelector-2019.05.10-12.13.32.log"
 ERROR: UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'c:\repositories\mygam\saved\logs\unrealversionselector-2019.05.10-12.13.32.log'.
           at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
           at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
           at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
           at UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) in C:\UnrealEngine-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 623

Crash log: https://pastebin.com/Gb92KXJ1

Product Version: UE 4.19
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asked May 10 '19 at 12:27 AM in C++ Programming

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Had to look in the normal log and not the crash log to find the actual issue. I would have thought that the crash log would be more detailed. Epic can you please give better error messages than "Fatal error!"? Not helpful at all.

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answered May 10 '19 at 02:30 AM

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