I have a class MyActor , which has a UWidgetComponent
attached to it and I want to set the GeometryMode
and the CylinderArcAngle
to some value.
According to the API documentation, there exist a UWidgetComponent::SetGeometryMode()
as well as the UWidgetComponent::SetCylinderArcAngle()
method. However looking at the actual C++ implementation these methods have been removed. GeometryMode
, as well as the CylinderArcAngle
are protected members of UWidgetComponent
and can therefore not be accessed from my actor.
My question is now how can I set these values in C++?
Thanks!