Nvidia fleX in UE 4.22

Hello.
I want to use Nvidia fleX in UE 4.22. Because my project is 4.22 version.
I try to open fleX example project in 4.22 but it didn’t work.
This is my error log image.

Is there any way to solve it?
Thanks!

I tried to build new c++ project with flex plugin. But it didn’t work well…any solution?

The last official version of Nvidia flex plugin is for 4.19 version. You can’t just change version of the engine, the plugin must be fixed for the new version. It is possible to find 4.20 version from 0lento (https://github.com/0lento/UnrealEngine/tree/4.20-FleX), but he can’t make even 4.21 because of the huge changes of the engine in 4.21.
In this situation, only those who created this plugin can build a plugin for version 4.21 or 4.22. But, as I understand it, the support of this technology is not interesting, not for Nvidia, nor for Epic Games.

I ported FleX to 4.22 based on 0lento’s 4.20 integration, without fluid rendering (too much conflicts):
https://github.com/xoyojank/UnrealEngine/tree/4.22-FleX