UMG Widget Texture to Post Process Material
I want to use a UMG Widget as a texture in a post process material and I cannot find a solution as to how to do this.
As you can see in the image below, the tiled cement texture is what happens when I assign the widget render target, seems to be invalid somehow...
Please let me know if anything is unclear.
asked May 10 '19 at 10:13 AM in Blueprint Scripting
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