Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Merging 2 Skeletons for animation

Hello, I have two separated rigs for the character and skateboard (skateboard has bones hierarchy too), imported to the Unreal engine as a seperate Skeletons (one for char and one for skateborad). Now, for the animations I have a scene in Maya, were loading two referenced rigs (char and skateboard) and I'm creating animations for both assets in one scene. How can I create the same thing in Unreal in easiest way without programming (blueprints are ok)? So I need to merge two Skeletons in one, or in char Skeleton use referenced Skeleton for the skateboard and the animatons that is using bones from both rigs will be working proper in Unreal. Or the easiest way is just to merge skateboard into char rig in Maya and just export both? The thing is that I'm using 3rd person project preset in Unreal and retarget standard animations, if I'll add skateboard to the hierarchy not sure if retarget will work proper unless there is a way to ignore skateboard for just those animations (like run, jump and etc).

Thanks in advance.

Product Version: UE 4.22
more ▼

asked May 10 '19 at 11:22 AM in Using UE4

avatar image

6 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Teho,

there a several way to do this, but when i read without programming i assume the easiest way is to merge both skeletons into a single one from maya and then manipulate it as a single skeletalmesh in UE4.

You could also export both the character and the board with their own skeleton and mesh and then attach one to the other in blueprint and everytime you play an animation on the character you'll also play the matching one on the board (but this is more complex to setup).

more ▼

answered May 14 '19 at 10:03 AM

avatar image

1.5k 47 32 103

avatar image sharapovalibek Jul 06 '19 at 08:49 AM

Teho, did you solved this problem this way? I have the same problem.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question