Behaviour Tree becomes inactive

I’ve created a simple behaviour tree (screenshot attached) that follows a set of waypoints or follows player’s pawn if its detected. initially BT works as expected. However, BT becomes inactove after 60 seconds of game time have passed. I’ve no idea why this should happen. Has anyone else seen similar behaviour ?

Hey friddle,

Where does BT stop? Can you post some images of your FindPlayer_BP and FindNavigationTargetWaypoint_BP services blueprints?

Hey friddle,

We haven’t heard from you in a couple of weeks, so I’m marking this post as resolved for tracking purposes. If you are still experiencing this issue, please reopen with details requested above. Thanks!