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What's the new way to find a path using Nav Mesh? The old one doesn't work

Hello everyone,

In UE4.14, I was using this code to find a path, but in the newest version, I cannot use this code. The class doesn't have "FindPathToLocationSynchronously" function. So, what's the new way to find a path?

 UNavigationSystem* NavMesh = GetWorld()->GetNavigationSystem();
 // Get a random point
 FNavLocation PointB;
 NavMesh->GetRandomPointInNavigableRadius(PointA, 5000.0f, PointB);
 // Find a path to PointB
 UNavigationPath* Path = NavMesh->FindPathToLocationSynchronously(GetWorld(), PointA, PointB);
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asked May 10 '19 at 02:04 PM in C++ Programming

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