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Plugin class redirection from another module

Dear developers,

I have a custom c++ class (called CameraTop) which inherits from ACameraActor, located inside a plugin named VoRCharacterVisit. This plugin has 2 modules : VoRCharacterVisit (type Runtime, with the CameraTop class) and VoRCharacterConfigurator (type Editor ).

I've modified the CameraTop Class in order to add some editor features. Now i want to move the CameraTop Class from the VoRCharacterVisit module into VoRCharacterConfigurator module.

Issue : A Blueprint asset, named CameraTop, inherits from the CameraTop C++ class, and i can't succeed to do a classredirection, so my BP CameraTop has a invalid parent when i want to move my base c++ class CameraTop into the VoRCharacterConfigurator module.

What i tried :

I've added these lines in my DefaultEngine.ini :


As it doesn't seem to work, i tried with more "precise" info

 +ClassRedirects=(OldName="CameraTop", NewName="/Script/VoRCharacterConfigurator.CameraTop")
 +ClassRedirects=(OldName="/Script/VoRCharacterVisit.CameraTop", NewName="/Script/VoRCharacterConfigurator.CameraTop")
 +ClassRedirects=(OldName="VoRCharacterVisit.CameraTop", NewName="/Plugins/VoRCharacterConfigurator.CameraTop")

I tried to put these lines inside a new config file : /Game/Config/VoRCharacterVisit.ini

I've added the MODULE_API define in my class declaration

 class VORCHARACTERCONFIGURATOR_API ACameraTop : public ACameraActor

I'm able to open/edit the faulty Blueprint, even with the Warning of invalid parent, but once the edit window is open, i cannot reparent blueprint from the File menu : CameraTop isn't in the list. That said, i'm able to create a new blueprint with my VoRCharacterConfigurator.CameraTop as parent.

Cannot reparent camera

I had no issue doing activeclassredirect in version UE 4.18, but since i must use the [CoreRedirects] in 4.20. I cannot succeed to make this redirection.

  • Is there a issue with my naming ? Plugin and module names are similar

  • Is it possible to do a +classRedirect from one module to another in the same plugin ?

I'm working with a custom rocketBuild based on 4.20.3, and doing my testing with a DebugGame Editor built from VS 2017.

Any ideas or suggestions is welcome. Thanks in advance

Product Version: UE 4.20
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asked May 10 '19 at 01:12 PM in Using UE4

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