Urgent help! it closes apk

Hello, I have a project that, due to functionality, I must update it to 4.21, Actualemten is in 4.20.
The problem is that once the game is compiled always, when loading a level the game is closed.
Try a blank level, but the same thing happens.
This problem did not happen in 4.20.
I leave the log that you leave when the level is loaded.

Thanks for the help.

LogPlayLevel:   05-10 09:25:22.470 16071 16221 D UE4     : [2019.05.10-14.25.22:470][333]LogUMG: Display: Widget Class PlayerInterface_C - Loaded Fast Template.
LogPlayLevel:   05-10 09:25:22.499 16071 16221 D UE4     : [2019.05.10-14.25.22:499][333]LogLoad: Took 2.153585 seconds to LoadMap(/Game/Maps/Zone_1)
LogPlayLevel:   05-10 09:25:22.528 16071 16221 D UE4     : [2019.05.10-14.25.22:528][333]LogSlate: Took 0.000389 seconds to synchronously load lazily loaded font '../../../MathMaze/Content/Fonts/Poppins/Poppins-Bold.ufont' (137K)
LogPlayLevel:   05-10 09:25:22.552 16071 16221 D UE4     : [2019.05.10-14.25.22:552][334]t.MaxFPS = "30"
LogPlayLevel:   05-10 09:25:22.563 16071 16221 D UE4     : [2019.05.10-14.25.22:563][334]LogUltimateMobileKit: Display: Log Event String: Inicio_de_Nivel, Parameter: (nivel:1)
LogPlayLevel:   05-10 09:25:22.564 16071 16221 D UE4     : [2019.05.10-14.25.22:564][334]LogUltimateMobileKit: Display: Set Current Screen. Name: Nivel1, Class: En_Nivel1
LogPlayLevel:   05-10 09:25:22.568 16071 16221 D UE4     : [2019.05.10-14.25.22:568][334]LogSlate: Took 0.000329 seconds to synchronously load lazily loaded font '../../../MathMaze/Content/Fonts/Poppins/Poppins-Bold.ufont' (137K)
LogPlayLevel:   05-10 09:25:24.100 16071 16347 D UE4     : Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel:   05-10 09:25:24.100 16071 16347 D UE4     :
LogPlayLevel:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel:   05-10 09:25:24.100 16071 16347 D UE4     :
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error:
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error:
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3F3546C (0x0000000006D2746C) libUE4.so!FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRHIUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, FDefaultAllocator> 
const&)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3EF148C (0x0000000006CE348C) libUE4.so!FOpenGLDynamicRHI::CommitNonComputeShaderConstantsSlowPath()  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3EF9FCC (0x0000000006CEBFCC) libUE4.so!FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C155C64C (0x000000000434E64C) libUE4.so!FMeshDrawingPolicy::DrawMesh(FRHICommandList&, FSceneView const&, FMeshBatch const&, int, bool) const  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C17398CC (0x000000000452B8CC) libUE4.so!FDrawMobileTranslucentMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EE488 (0x00000000044E0488) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileTranslucentMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileTranslucentMeshAction&&)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EDFB4 (0x00000000044DFFB4) libUE4.so!FMobileTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPol
icyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16E3A48 (0x00000000044D5A48) libUE4.so!void FTranslucentPrimSet::DrawPrimitivesForMobile<FMobileTranslucencyDrawingPolicyFactory>(FRHICommandListImmediate&, FViewInfo const&, FDrawingPolicyRenderState const&, FMobileTransl
ucencyDrawingPolicyFactory::ContextType&) const  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EAAB4 (0x00000000044DCAB4) libUE4.so!FMobileSceneRenderer::RenderTranslucency(FRHICommandListImmediate&, TArrayView<FViewInfo const*>, bool)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16E7BC4 (0x00000000044D9BC4) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&)  []
LogPlayLevel: Error:   05-10 09:25:24.100 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C1A270F4 (0x00000000048190F4) libUE4.so![Unknown]()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C1A6EDD8 (0x0000000004860DD8) libUE4.so![Unknown]()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00B1844 (0x0000000002EA3844) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool)  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00B04DC (0x0000000002EA24DC) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int)  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C12CC05C (0x00000000040BE05C) libUE4.so!RenderingThreadMain(FEvent*)  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C12DD37C (0x00000000040CF37C) libUE4.so!FRenderingThread::Run()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C0159890 (0x0000000002F4B890) libUE4.so!FRunnableThreadPThread::Run()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00AA9A0 (0x0000000002E9C9A0) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*)  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000EBBEF404 (0x0000000000065404) libc.so![Unknown]()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000EBBA881A (0x000000000001E81A) libc.so![Unknown]()  []
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error:
LogPlayLevel: Error:   05-10 09:25:24.101 16071 16347 D UE4     : [2019.05.10-14.25.24:101][335]LogAndroid: Error:
LogPlayLevel:   05-10 09:25:24.110 16071 16347 D UE4     : [2019.05.10-14.25.24:110][335]LogWindows: FAndroidMisc::RequestExit(1)
LogPlayLevel: Took 0,2796374s to run adb.exe, ExitCode=0
LogPlayLevel: Running: E:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s QMU7N17C22001696 logcat -d
LogPlayLevel: Took 0,1922716s to run adb.exe, ExitCode=0

Similar issue on 4.26 ?
It only happens when compiled and run on android and only if certain actors / materials are created during initialization.
Log is probably incomplete but I have no idea how to get anything more out of adb.

--------- beginning of crash
--------- beginning of system
--------- beginning of main
05-20 16:48:32.172 12283 12389 D UE4 : AndroidEGL::CreateEGLRenderSurface() Already initialized: 0x7518a88100
05-20 16:48:32.172 12283 12389 D UE4 : AndroidEGL::InitSharedSurface 0
05-20 16:48:32.172 12283 12389 D UE4 : AndroidEGL::InitSharedSurface, Using width: 1152, height 576
05-20 16:48:32.172 12283 12389 D UE4 : AndroidEGL::InitSharedSurface, width: 1152, height 576
05-20 16:48:32.172 12283 12389 D UE4 : AndroidEGL::CreateEGLSharedSurface() Already initialized: 0x7518a88200
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglPresentationTimeANDROID Present
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglGetNextFrameIdANDROID Present
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglGetCompositorTimingANDROID Present
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglGetFrameTimestampsANDROID Present
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglQueryTimestampSupportedANDROID NOT Available
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglGetCompositorTimingSupportedANDROID Present
05-20 16:48:32.173 12283 12389 D UE4 : [2022.05.20-14.48.32:173][ 0]LogRHI: Extension eglGetFrameTimestampsSupportedANDROID NOT Available
05-20 16:48:32.175 12283 12389 D UE4 : [2022.05.20-14.48.32:175][ 0]LogRHI: Initializing OpenGL RHI
05-20 16:48:32.175 12283 12389 D UE4 : [2022.05.20-14.48.32:175][ 0]LogRHI: GL_VENDOR: Qualcomm
05-20 16:48:32.175 12283 12389 D UE4 : [2022.05.20-14.48.32:175][ 0]LogRHI: GL_RENDERER: Adreno ™ 512
05-20 16:48:32.175 12283 12389 D UE4 : [2022.05.20-14.48.32:175][ 0]LogRHI: GL_VERSION: OpenGL ES 3.2 V@415.0 (GIT@f2ab992, I401605978b, 1569657027) (Date:09/28/19)
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: OpenGL Extensions:
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_EGL_image
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_EGL_image_external
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_EGL_sync
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_vertex_half_float
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_framebuffer_object
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_rgb8_rgba8
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_compressed_ETC1_RGB8_texture
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_AMD_compressed_ATC_texture
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_KHR_texture_compression_astc_ldr
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_KHR_texture_compression_astc_hdr
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_compression_astc
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_npot
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_format_BGRA8888
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_read_format_bgra
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_3D
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_color_buffer_float
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_color_buffer_half_float
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_QCOM_alpha_test
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_depth24
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_packed_depth_stencil
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_depth_texture
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_depth_texture_cube_map
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_sRGB
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_float
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_float_linear
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_half_float
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_half_float_linear
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_type_2_10_10_10_REV
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_sRGB_decode
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_format_sRGB_override
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_element_index_uint
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_copy_image
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_geometry_shader
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_tessellation_shader
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_texture_stencil8
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_shader_io_blocks
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_shader_image_atomic
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_OES_sample_variables
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_texture_border_clamp
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_EGL_image_external_wrap_modes
05-20 16:48:32.176 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_multisampled_render_to_texture
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:176][ 0]LogRHI: GL_EXT_multisampled_render_to_texture2
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_shader_multisample_interpolation
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_texture_cube_map_array
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_draw_buffers_indexed
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_gpu_shader5
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_robustness
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_texture_buffer
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_shader_framebuffer_fetch
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_ARM_shader_framebuffer_fetch_depth_stencil
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_texture_storage_multisample_2d_array
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_sample_shading
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_get_program_binary
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_debug_label
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_KHR_blend_equation_advanced
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_KHR_blend_equation_advanced_coherent
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_QCOM_tiled_rendering
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_ANDROID_extension_pack_es31a
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_primitive_bounding_box
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_standard_derivatives
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_vertex_array_object
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_disjoint_timer_query
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_KHR_debug
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_YUV_target
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_sRGB_write_control
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_texture_norm16
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_discard_framebuffer
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_surfaceless_context
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OVR_multiview
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OVR_multiview2
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_texture_sRGB_R8
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_KHR_no_error
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_debug_marker
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OES_EGL_image_external_essl3
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_OVR_multiview_multisampled_render_to_texture
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_buffer_storage
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_external_buffer
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_blit_framebuffer_params
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_clip_cull_distance
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_protected_textures
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_shader_non_constant_global_initializers
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_QCOM_texture_foveated
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_QCOM_shader_framebuffer_fetch_noncoherent
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_QCOM_shader_framebuffer_fetch_rate
05-20 16:48:32.177 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_memory_object
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:177][ 0]LogRHI: GL_EXT_memory_object_fd
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_EXT_EGL_image_array
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_NV_shader_noperspective_interpolation
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_EXT_EGL_image_storage
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_EXT_blend_func_extended
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_EXT_clip_control
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_OES_texture_view
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_EXT_fragment_invocation_density
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_QCOM_YUV_texture_gather
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 32
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 31
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 256
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 64
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_COMBINED_IMAGE_UNIFORMS: 20
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 4
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: Fragment shader lowp precision: 10
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: Fragment shader mediump precision: 10
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: Fragment shader highp precision: 23
05-20 16:48:32.178 12283 12389 D UE4 : [2022.05.20-14.48.32:178][ 0]LogRHI: Support for 4x MSAA detected
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: Device supports mobile multi-view.
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: Image external enabled: ImageExternalESSL300
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_SAMPLES: 4
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 4
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 4
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
05-20 16:48:32.179 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 32
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:179][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_SIZE: 0
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: GL_MAX_COMPUTE_WORK_GROUP_COUNT: 0
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 1, ShaderPlatform = GLSL_ES3_1_ANDROID, FeatureLevel = ES3_1
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: PLATFORM_ANDROID
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogAndroid: Unlocking android HW window during preinit.
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: Enabling program binary cache as /storage/emulated/0/Android/data/com.BrainSoftware.SceneLoader/files/ProgramBinaryCache/GLSL_ES3_1_ANDROID_2F4B700174AE3C185CBDD8290E70■■■144451E5E
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: FOpenGLProgramBinaryCache will be initialized when ShaderPipelineCache opens its file
05-20 16:48:32.180 12283 12389 D UE4 : [2022.05.20-14.48.32:180][ 0]LogRHI: Texture pool is 400 MB (of 0 MB total graphics mem)
05-20 16:48:32.186 12283 12389 D UE4 : [2022.05.20-14.48.32:186][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
05-20 16:48:32.194 12283 12389 D UE4 : [2022.05.20-14.48.32:194][ 0]LogShaderLibrary: Display: Using …/…/…/SceneLoader/Content/ShaderArchive-Global-GLSL_ES3_1_ANDROID.ushaderbytecode for material shader code. Total 541 unique shaders.
05-20 16:48:32.195 12283 12389 D UE4 : [2022.05.20-14.48.32:195][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
05-20 16:48:32.195 12283 12389 D UE4 : [2022.05.20-14.48.32:195][ 0]LogTemp: Warning: Clearing the OS Cache
05-20 16:48:32.196 12283 12389 D UE4 : [2022.05.20-14.48.32:196][ 0]LogPakFile: New pak file SceneLoader/Content/Paks/SceneLoader-Android_ETC2.pak added to pak precacher.
05-20 16:48:32.224 12283 12389 D UE4 : [2022.05.20-14.48.32:224][ 0]LogSlate: Using FreeType 2.10.4
05-20 16:48:32.225 12283 12389 D UE4 : [2022.05.20-14.48.32:225][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
05-20 16:48:32.226 12283 12389 D UE4 : [2022.05.20-14.48.32:225][ 0]LogImageWrapper: Warning: PNG Warning: iCCP: known incorrect sRGB profile
05-20 16:48:32.226 12283 12389 D UE4 : [2022.05.20-14.48.32:226][ 0]LogImageWrapper: Warning: PNG Warning: iCCP: known incorrect sRGB profile
05-20 16:48:32.227 12283 12406 D UE4 : [2022.05.20-14.48.32:226][ 0]LogImageWrapper: Warning: PNG Warning: iCCP: known incorrect sRGB profile
05-20 16:48:32.227 12283 12406 D UE4 : [2022.05.20-14.48.32:227][ 0]LogImageWrapper: Warning: PNG Warning: iCCP: known incorrect sRGB profile
05-20 16:48:34.900 12283 12389 D UE4 : [2022.05.20-14.48.34:900][ 0]LogTemp: Warning: Loaded: 296 meshes; 28 materials; 4 textures; 2 lights; 1 cameras
05-20 16:48:34.998 12283 12389 D UE4 : [2022.05.20-14.48.34:998][ 0]LogLoad: Took 1.980287 seconds to LoadMap(/Game/Map/FirstPersonExampleMap)
05-20 16:48:35.022 12283 12430 D UE4 : AndroidEGL:: ReleaseContextOwnership, thread releasing rendering context tid: 12430
05-20 16:48:35.022 12283 12430 D UE4 : AndroidEGL::ResetDisplay()
05-20 16:48:35.119 12283 12431 D UE4 : Assertion failed: ContextType >= 0 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp] [Line: 158]
05-20 16:48:35.119 12283 12431 D UE4 :