Character Movement Run Speed?
Hi All, Trying to understand why the Character Movement has no built in space for Running speed variation.
Has anyone added a section to this in C++ before? Would it not be beneficial to do so while also creating a way for the engine to just use this value via blueprint with a custom blueprint function? Input Action > Sprint Bool > Sprinting Function (from char movement)
A simpler alternative would be to just store the Min/Max values so that you can use the Set MaxWalkSpeed as every tutorial does, but you don't have to manually enter values, you can just read them from where everyone already went to set them on a "per character" basis...
asked May 10 '19 at 06:59 PM in Using UE4
Not sure I understand your question correctly, but you can easily setup the 2 (or more) speed values for your character – just add the required variables and use them when switching between your run/speed/walk modes. It's just not a common option so it was not implemented by default.
answered May 10 '19 at 10:32 PM
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