Tick In Editor (Component)
Hi, I've derived a component class from USplineComponent, my intention is to be able to draw various debug information (boxes, text) relating to the spline position and it's surroundings.
How exactly do I enable this component to tick in the editor? I have enabled the bTickInEditor class and have tried pretty much everything
Any help is appreciated, Thanks
asked Aug 27 '14 at 11:49 AM in C++ Programming
If you make your own scene proxy for your component you can draw stuff all day, and it will even appear in the components tab!
This is way better than trying to tick in editor, I've had lots of fPS issues with ticking and drawing debug in editor
Scene proxy is the way to go
Then you use the PDI drawing functions found in SceneManagement.h
The Dynamic Mesh code has an example of using a custom scene proxy!
I think the issue is that I'm deriving my class from USplineComponent which doesn't actually have any methods for creating scene proxies, is there any way around this?
answered Aug 29 '14 at 04:27 AM
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