UI Animation replicates to all

Hello! I’m working on a multiplayer game. My problem is the interface:

When a player looks at an interacting object, the crosshair should play an animation. However, the animation is played not only on the player himself, but also on all other players.

I’ve tried something and here are the screenshots of all references:

did you figure this one out?

Yes. I call the animation from the widget now and not from the player.

would be cool if you could add the answer and accept it,
so that other people can get a hint if they run into a similar problem
:stuck_out_tongue:

Yes sure :smiley: