How to add custom builds to Unreal Launcher?

After you’ve done a build from git, is there a way to add that build to the unreal launcher? Or in the worst case scenario, how to update the project directly to point to a specific engine? It seems that one could just update it manually all the paths, but hopefully there’s an automated way to do that? (I’m OS X btw, so if someone could clarify for both OSs it would be great :-])

Hey nafonso-

It sounds like you are asking if the launcher can display a version of the engine built from GitHub which it cannot. The launcher only displays binary versions of the engine and anything build from GitHub is considered a source version.

To answer your other question you can right click on the .uproject file inside the project folder and select the “Switch Unreal Engine version” option which will allow you to choose which engine version that project launches in when you double click the .uproject. Hopefully this information helps setup your project and folders.

Cheers