bug when connecting array to add array?

attaching an array pin to an add pin for an add array always causes a crash, error log attached

!Id:ed0992df1bbcc7f8f60915c3a77eb17b

Unknown exception - code 00000001 (first/second not available)

Assertion failed: Pin->PinType.bIsArray == LinkedTo->PinType.bIsArray [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 79]

KERNELBASE + 37901 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_Core + 1541808 bytes
UE4Editor_BlueprintGraph + 922151 bytes
UE4Editor_Engine + 11365021 bytes
UE4Editor_BlueprintGraph + 624598 bytes
UE4Editor_GraphEditor + 970157 bytes
UE4Editor_GraphEditor + 1358996 bytes
UE4Editor_Slate + 795079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503749 bytes
UE4Editor_Core + 2422753 bytes
UE4Editor_Core + 2508174 bytes
UE4Editor_Core + 2410066 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509366 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

figured you use append array, but maybe remove option to add arrays together, or give an error instead of a crash

Hello Bennetherwood,

I am attempting to reproduce this issue, but I am not getting the same results. I am in 4.4 and here is what I am trying to do:

In the screenshot you can see that I get an error message, then the pins do not connect. Once I let go, the link is not made, but nothing more happens. Could you let me know if there is anything I am doing differently?

Also, please provide us with the .LOG and .DMP files from your [project]/Saved/Logs folder. Additionally, you can please send us the CrashReportClient.log file located in C:Program/Files/Unreal Engine4.0/EnginePrograms/CrashReportClient/SavedLogs.

Thanks,

i think it was the other way around which caused the issue, with roll5 connected add roll2, wouldthere may be an issue with giving you the Blueprint because using the BP later in the day i got a major issue where doing anything to the BP even opening the BP caused a crash, so i have a few crashes not related to this :frowning: so i had to get an older version from backup, additionally ive likely had a crash/2 before when trying to test my system to the max, how do i find which .log/.dmp/crash report you need?

IVE JUST DONE IT again … you do the roll5 pin first and it causes a crash for me at least and ive got all the files now because i know they are connected to crash
:smiley:

(i cant upload the .log and .DMP files as its not a valid attachment form for this forum) how do i upload them? do you have an email to send to man?

Hey, bennetherwood.

I was able to reproduce this crash on my end, so I’ve reported it internally. We’ll assign someone to it and release a fix when possible.

Thanks,

Jonathan