x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Shading Breaks w/Morph Targets

I'm having a problem in which the basis shape key for my normal edited meshes looks exactly how I would expect, but when I change the face shape in UE4, I get unwanted shading artifacts (as can be seen around the eyes below).

alt text alt text alt text

I'm hoping some form of normal manipulation as seen here can resolve this issue. I don't have this problem in Blender or Unity, so I'm convinced this is an issue with UE4, but games like DBFZ and Guilty Gears Xrd have clearly worked around it.

My Material currently uses a Vertex World Normal node to calculate where lighting bands should fall. I'm happy to share my material implementation if someone needs to have a look. However, this even happens with the UE4 default material (as seen above), so I don't think it is related to my material. Though, perhaps it could be fixed by using some node in a material graph.

Something I've looked at related to this issue: https://answers.unrealengine.com/questions/539768/help-with-smoothing-and-fbx-import-issues.html?sort=oldest

Thanks

Product Version: UE 4.22
Tags:
more ▼

asked May 11 '19 at 10:00 PM in Rendering

avatar image

twalk1776
16 5 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question