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Android ignores pitch modulation in sound cues

I have several sound cues that re-use sound wave assets but make a different sound effect by modulating the pitch. When I play the game on Android, it completely ignores all pitch modulation nodes in my sound cues.

Is there a way to fix this, or do I have to just create new Sound Wave assets? This isn't the best option because some of my sounds are supposed to rise or fall in pitch with the speed of the vehicle the player is driving.

All of this works perfectly on PC, just not Android.

Product Version: UE 4.20
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asked May 12 '19 at 02:13 AM in Everything Else

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This is an issue on the android side (no problem on ios) the only way to fix them is to import the same sound with different pitches. here is how i did in the sound cue: alt text

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answered May 12 '19 at 12:07 PM

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avatar image mightyenigma May 13 '19 at 05:44 AM

I was afraid you'd say that :\

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