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Volumetric Lightmap


How turn off volumetric lightmap for individual affected objects?

Thanks !

Product Version: UE 4.21
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asked May 12 '19 at 09:41 AM in Using UE4

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I'm sure there is a nicer method but just turn them to movable...

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answered May 12 '19 at 02:17 PM

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avatar image Shykalov May 14 '19 at 04:14 PM

![alt text][1]

voll01.gif (4.5 MB)
avatar image Shykalov May 16 '19 at 09:24 AM

Hi i try this method, but don't see difference

avatar image Makigirl May 16 '19 at 02:20 PM

If it was the lightmap, as soon as you'd change it's movability or just grab and move it: it should lose all static lighting data! ...are you using DFAO? ...have you tried clearing the cache just in case?

avatar image 6r0m May 31 '19 at 11:02 AM

it's wrong, all dynamic receive light from volumetric samples even on the different channel. you can make light stationary or movable and set Volumetric Scattering Intensity = 0 in his properties. In this case he will not affect to volumetric samples.

problem that you can't do this with static lights(

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