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Keep character upright inside rolling ball?

So i have a character inside a rolling ball but the character spins with the ball, how can I keep him upright instead of spinning?

Example of what I'm trying to achieve https://youtu.be/VJw6G5J3UQY?t=737

Product Version: UE 4.22
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asked May 12 '19 at 01:52 PM in Blueprint Scripting

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ZX31
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Depends on what the rolling ball is doing

If it's just an optical thing and you are still using the CharacterMovementComponent to move just invert the thing, the ball becomes a child of the character and then spins relative to it, the character stays upright.

If the ball is your new movement controlling thing, you will need to either:

  • Set the character to be upright every frame

  • Or not attach the character to the ball but move it with the ball every frame.

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answered May 12 '19 at 04:28 PM

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Lardo Deepdelver
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