Enable "Use custom depth as mask" in console / blueprint
I need to take a series of pictures with using custom depth as mask. I want to loop through an array of different materials and assign it to my static mesh and then take a screenshot of it with HighresShot. But before taking the screenshot I need to enable "Use custom depth as mask" as in the sreenshot I have attached. How can I do this via Blueprint / console command? I know there is an extended HighresShot console command, but I cannot get it to work, it never outputs me a full screen image with mask. How could I use the extended HighresShot command to get a fullscreen 1280x720 screenshot output? Does anybody has expierence with that?
asked May 12 '19 at 05:53 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here