x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Enable "Use custom depth as mask" in console / blueprint

Hi guys,

I need to take a series of pictures with using custom depth as mask. I want to loop through an array of different materials and assign it to my static mesh and then take a screenshot of it with HighresShot. But before taking the screenshot I need to enable "Use custom depth as mask" as in the sreenshot I have attached. How can I do this via Blueprint / console command? I know there is an extended HighresShot console command, but I cannot get it to work, it never outputs me a full screen image with mask. How could I use the extended HighresShot command to get a fullscreen 1280x720 screenshot output? Does anybody has expierence with that?

Thank you!!!

Boris

alt text

Product Version: UE 4.22
Tags:
custom-depth.png (343.8 kB)
more ▼

asked May 12 '19 at 05:53 PM in Rendering

avatar image

boris_b3d
1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question