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Enable "Use custom depth as mask" in console / blueprint

Hi guys,

I need to take a series of pictures with using custom depth as mask. I want to loop through an array of different materials and assign it to my static mesh and then take a screenshot of it with HighresShot. But before taking the screenshot I need to enable "Use custom depth as mask" as in the sreenshot I have attached. How can I do this via Blueprint / console command? I know there is an extended HighresShot console command, but I cannot get it to work, it never outputs me a full screen image with mask. How could I use the extended HighresShot command to get a fullscreen 1280x720 screenshot output? Does anybody has expierence with that?

Thank you!!!


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Product Version: UE 4.22
custom-depth.png (343.8 kB)
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asked May 12 '19 at 05:53 PM in Rendering

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