Creating a CapsuleTrace to encompass an object

I am currently working on a movement system and need to know if a specific object is “Grounded” without using the standard version found in some movement components. For this I’m using “CapsuleTraceByChannel” so that even if it’s laying sideways (if the vehicle is tipped over completely) it would still be considered “Grounded” on that side.

Here’s what I’ve got so far:

276696-nodes.png

In the first Image you can see 3 gray pyramid-shaped “nodes” these are what I want to use to set up the capsule bounds (they’re inherited from a parent so each version of the tread I make can have their own locations for them). They are named “CollCheckFront”, “CollCheckBack” (Likely unneeded but there just in case), and “CollCheckTop”

The second image is the blueprint I’m using. It “Works” but the capsules are on the edges of the tread and vertical instead of the result I want where a single capsule would encompass the entire tread.

Current Result:

276700-image.png

Desired Result:

276711-desired-result.png

So that’s the issue I’m running into; I don’t quite know how to assign the values for the Capsule Trace so that the capsule will be horizontal and lock that way (current version keeps the capsules perfectly vertical even if the vehicle isn’t).