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Why does my door slam closed when animation is reversed?

alt textIt should be super simple. I want on actor overlap for the door animation to play, then on the actor leaves the box collision for the opening animation to play in reverse to close...... It works when I make the close animation loop, but regularly it just slams closed the following frame. This should be super simple right?

Product Version: UE 4.22
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asked May 13 '19 at 12:57 AM in Blueprint Scripting

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So you're using the same animation but just set the rate to -1?

First of all, you should set the rate and only then play the animation.

Second, your animation probably isn't looping because that wouldn't make sense. Even if you set rate to -1, the animation will still begin with frame 1, which is the door being shut.

So if your animation is something complex, not just slide or turn, I guess you'll have to create a reverse animation in the 3D software where you made it.

But is opening is simple, I suggest not using animation, but a Timeline with Lerp/Finterp/Rinterp/Ease instead to open and close it.

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answered May 15 '19 at 08:00 AM

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