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3rd Person Physics vs 1st Person Physics

I noticed that when dragging a cube into the 3rd person template and simulate physics upon it, when you collide onto the cube, it sends the cube flying. No matter how much Mass you put on the cube, you can still move it around with ease.

However, in the 1st person template, the cube barely even moves. And when adding more Mass to the cube, it doesn't move at all.

Can someone explain to me why this is? I'm trying not to send simulated physics objects flying around in the third-person project. Also, I changed everything in the Character Movement and added Mass to the objects. Nothing seems to work.

Please help! ~Randy

Product Version: UE 4.22
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asked May 13 '19 at 03:57 AM in Blueprint Scripting

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avatar image Lardo Deepdelver May 13 '19 at 08:58 AM

the only thing that comes to my mind is that the Push and Touch Force Values in the CharacterMovementComponent could be setup differently

avatar image randenie May 13 '19 at 12:02 PM

I've tried that and nothing changes. It's like it ignores those value in the 3rd person template.

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