ShooterTypes.h how do I make this

ShooterTypes.h has enums and structs I would like to create a similar system for my game How do I go about creating this in my project?

Do I use the Add Code inside the editor? It doesnt seem to have an option for i

#include “ShooterTypes.generated.h” ← this makes me think I need to do something special

Hi BPANDREW,

Are you asking about how to make enums and structs for use in your game project, or do you want to make a header file that is essentially a wrapper containing your enums and structs?

The .generated.h file is created automatically by the Unreal Build Tool when you build your project in Visual Studio.

yes i just tried it and it worked this morning - sorry it seemed obvious i guess just very counter intuitive