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How do i add multiple static meshes to a blueprint switch key

Hi,

How can i add multiple different static meshes to a single blueprint? I know how to create a switch key "Z" to change an assets material, but i cant get multiple assets to work on the same key "Z". I have to create a new key binding like "X" for the next asset on a new blueprint. I presume i'm missing something very basic here? Ive tried binding different blueprint keys to the same key such as "Z" but only 1 will ever work.

Also, can i add multiple static meshes to a single blueprint? Is there a way to group or use static meshes by folder structure? As i want to change multiple assets material and visibility on two separate key bindings, i need a way to add entire folder structures in the blueprint, can this be done?

Any Ideas?

Product Version: UE 4.21
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asked May 13 '19 at 01:38 PM in Blueprint Scripting

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