Is it possible to simulate a soundwave in UE4?

Hi all,

I’m working on my BSc thesis, and I potentially want to use UE4 to generate data for my thesis. For my thesis I have to classify whether a sound source originates from outside a playing field or form inside of it. This is in relation to the NAO RoboCup. There has already been made a simulation of the NAOs in UE4.13, but that is mainly for positioning. The simulation. I would potentially continue working in this existing project.

I want to know whether it is possible to simulate a soundwave, so that I may measure the time difference between arrivals of microphones. I believe my two main problems are the soundwave itself, having it move at 340m/s and the measurement of the time delay between the microphones.

More info at this link on the classifying. (PDF warning) I want to use 3 NAOs at max in the simulation.

I hope someone is able to answer my questions. If more info is needed please let me know and I’ll try and provide it!

Thanks in advance!