"On see pawn" not reactiong to other Ai
I had followed this tutorial https://www.youtube.com/watch?v=l1tpeVIcaGI and the enemy Ai detects the PLAYER just fine but when i change the casting to a "FRIENDLY AI" the on see pawn node does not activate at all.
What im trying to do is that the AI characters would shoot/react to each other like they do with the player (which works).
-Everything is plugged in same as with the player and in the blueprint editor i get no warnings or errors. -I tried adding ai perception things but they made no difference. -Im no expert so im probably just being stupid
asked May 14 '19 at 12:44 PM in Blueprint Scripting
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