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How can I fix the light that is leaking through the wall?

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I got a light on the other side of that wall and i have the problem that the light is leaking to the other side as you can se on the image. Is there a way to fix it?

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asked Aug 27 '14 at 02:02 PM in Rendering

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Lathost
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avatar image Jacky Aug 27 '14 at 02:06 PM

Are you using static or dynamic lighting? If it is static have you built the lights?

avatar image Lathost Aug 28 '14 at 07:27 AM

Yes I am using a static light and i'm building the level with the lights?!

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answered Jun 05 '15 at 06:59 PM

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andrew88
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Seems to me like your light is inside the wall. Does the wall have another side? Because if it doesn't, that's what the problem is. Light is not blocked by collision, it looks if there is something rendered. If there is nothing there, because of backface culling, the light will just go through it.

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answered Aug 28 '14 at 08:23 AM

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Roel
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avatar image Lathost Aug 28 '14 at 11:11 AM

Yes there is another wall on the other side. But then how do i fix it? Trough Backface culling?

avatar image Roel Aug 28 '14 at 11:30 AM

Could you show an image from the other side?

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This is what it looks like on the other side.

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answered Aug 28 '14 at 12:47 PM

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Lathost
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avatar image Jacky Aug 28 '14 at 12:50 PM

Just to be sure, you have a lightmass importance volume in the level, right?

avatar image Lathost Aug 28 '14 at 01:18 PM

Oh Right xD That one! I can try it! Thanks..!

avatar image Lathost Aug 28 '14 at 01:23 PM

Nope Did not help but the fps went a little higher :)

avatar image Roel Aug 28 '14 at 03:50 PM

This does not make any sense. Are you working with brushes? If so, try it with static meshes.

avatar image Lathost Aug 29 '14 at 09:53 AM

I have done the meches with UCX collision in Autodesk Maya 2015 and exported it with FBX 2013.

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