How to add phase variation to RotateAboutAxis
I have some meshes spinning, using RotateAboutAxis and WorldPositionOffset but they all spin the same. How do I add some variation so that they all don't spin identically? Thanks
asked May 14 '19 at 09:53 PM in Using UE4
You can use world position or and object scale to add offsets per object instance basis, just do some math on them so you get some number that vary. Or if you are using it on instanced mesh you can use PerInstanceRandom node. Also you can find this forum post handy!
answered May 15 '19 at 08:28 PM
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