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Detail customization access asset values

Hi, I'm customizing my class details. So, my idea is to store information in an asset then take it and display in the game object details according to values set by a designer.

In customizing class I have SoftObjectPointer. That means that I have the only path to my asset. Are there are any way to access values that is in the asset from details class? If not, is there any other way and what are you thinking about this idea?

Product Version: UE 4.22
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asked May 15 '19 at 01:24 AM in C++ Programming

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You can try to load that asset and enumerate properties or use asset registry module with AssetRegistrySearchable tagged UPROPERTY.

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answered May 15 '19 at 08:17 PM

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avatar image Dlitte_Wacken May 16 '19 at 01:13 AM

Thanks for the hint! I got the AssetRegistryModule, found my asset and loaded it with AssetData. I've been searching for any Information for so looong. You really helped me:)

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