x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why is it so hard to make good looking glass?

In Maya Viewport 2.0 it is very simple to get something to look decent for a glass material, you just need to add transparency (I'm pushing transparency using fresnel) along with some good specular and reflection. It is pretty easy to give the glass a tint and also even use emissive along with everything to produce a look that has the surface looking as if there is self illumination.

Is it just me or is it a bit difficult right now in UE4 to get nice looking glass due to the forward rendering method the engine uses? I've seen quite a few different examples in UE4 and nothing looks the way that I would expect. What I mean is all of the other material types in UE4 look amazing and right now if you compare glass to these other materials it falls a bit short in terms of rendering quality.

Any help and guidance for creating a better looking glass material would be greatly appreciated.

Thanks! NickZ. :)

Product Version: Not Selected
Tags:
more ▼

asked Aug 27 '14 at 02:23 PM in Rendering

avatar image

NickZucc
203 14 19 148

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

This guy made a good tutorial about how to make decent looking glass in Unreal 4: https://www.youtube.com/watch?v=sRQ5z8i_SV8

The main issue with large chunks of glass is that the translucent pass currently does not use the screen space reflections, meaning it is completely relying on the pre-baked reflection captures you put in your scene. These reflection captures are a resolution of 128x128, so it can looks very low quality compared to the screen space reflection if the area you cover with it is too large.

A solution for you could be to render a custom texture for a reflection and later apply it in your shader. This is only usefull if you get really close to objects and want thee rosultion to be much highher than the standard reflection captures.

more ▼

answered Aug 27 '14 at 02:38 PM

avatar image

Roel
2.4k 69 42 141

avatar image NickZucc Aug 27 '14 at 04:44 PM

Roel,

Thanks for the answer. Funny, I found that video today, I need to give it a try. I hope this way glass/transparency is addressed by Epic. I still wonder if others think this is a big deal or not? Thanks again for the reply! Much appreciated!

avatar image Roel Aug 28 '14 at 08:25 AM

I think they said they are working on solutions. It's apprently an issue that is hard to tackle. I don't even know why transparent objects can't have SSR, sounds a bit strange to me, but I don't know exactly how they are doing all their awesome rendering anyway. Maybe someone from epic could enlighten us on the subject.

avatar image devel.bmad Aug 28 '14 at 12:06 PM

Posted a similar question yesterday: https://answers.unrealengine.com/questions/89540/best-setup-for-glass-on-osx.html

On OSX the situation is even worse, there are not even reflection capturers working and the shading is completely flat. I'm looking some workaround to al least fake some surface shading. Anybody knows if you can access the cubemaps from the reflection capturers and manually use them for texturing the tint or the emission of translucent materials?

(comments are locked)
10|2000 characters needed characters left

I just rebuild the Glass Mat from the starter content and afterwards I looked at the Glass Mat from the "Blueprint Office" and tried to figure out what thats all about, it works and both are looking fine and are working inside my scene. I could spend days just looking at the stuff they build for all that showcase content. It helped me a lot learning about UE4 with the all the Game Demos from the marketplace.

more ▼

answered Aug 28 '14 at 11:36 AM

avatar image

gastrospiel
1 2

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question