Material facing the camera .. with initial rotation
I'm currently trying to add a billboard-material to a long distance LOD-mesh. This billboard material is supposed to rotate along an axis and always face the player (the camera).
I followed the setup in the "Stylized Materials" docs ( link to the docs, image at the bottom ).
It's rotating fine but the foliage itself has some initial rotation (the random yaw) which is messing things up (because the material is rotating around the mesh, I think). I have tried for hours to make this work using the "ObjectOrientation" node on different locations but I just couldn't get it to work.
Anyone an idea where (and how) to handle the initial rotation? Or am I doing something else wrong?
my current material setup (world offset):
asked Aug 27 '14 at 02:25 PM in Rendering
Use a sprite, it will face the camera all time.
answered Aug 27 '14 at 02:37 PM
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