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finding BP references to C++ enum's

is there a way to find all the instances of a c++ enum used in my blueprints? i'm asking as deleting or refactoring an enum could be dangerous if i don't know where its used. if i was to write an enum in blueprint i could use the reference viewer inside the editor to find all the instances of its use but c++ enums don't make an editor file to open the reference viewer on.

Product Version: UE 4.22
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asked May 15 '19 at 09:00 AM in C++ Programming

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r8ivy
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avatar image Bariudol May 15 '19 at 02:20 PM

You can't since C++ created Enumerators do not generate a blueprint class (the BlueprintType identifier is only to reflect them and allow them to be used in blueprints). Reference viewer can only show you blueprint class based objects.

I'm not quite sure however how you would go about finding every place you have used the class, since whenever making an enumerator visible in blueprints its simply to get it as a return value or something like thant and not to create variables of it in blueprints.

I'm leaving this as a comment since I know it does not fully answer your question. Have a nice day.

avatar image Shadowriver May 15 '19 at 11:01 PM

I think you mean Enum asset, which indeed it would generate reference on blueprint. Enum themselves should be findable, but i dont know the way to search all blueprints

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