Character run, stop and turn
Hi, I am trying to get a 3rd person character to be able to run forward, and when an input in the opposite direction is pressed, he will stop in place, perform a turn animation, before continuing running.
I have been going in circles, trying to create a condition that allows UE to read when the character direction changes by 180 degrees to no avail. Any help is appreciated, thank you in advance! :)
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