Hi.
I think this happens to everybody, this is the second time I create a game with session, and happens the same in different proyects.
Steps:
-
create a level, create a widget with 1 button, “start server” nothing to fancy
-
On start server, add a “Create Session” node, on success navigate to other level (previously created)
let´s stop there… debug by opening 2 instances on “new Editor windows - PIE”
2 windows will pop up, a server and a client. Both will have the button to create server.
- In server windows ONLY, press “Create Session”.
And here the issue, client window will destroy level, destroying widgets and everything…
Why this happens? and how can be avoided?
BTW, this happens while debuggin only, when shipped works perfectly fine.