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Crashed on hud edit

Hello, i seem to be having a isue with ue4, ive tried to use the backups for my asset seing as how for some reason clicking on this one hud causes the game to crash. I am unable to edit or even play the game without it crashing. i was linking this hud into another using custom events to cross between them and i had a note appear saying that it might have trouble finding the hud. i ignored that and hit play. instant crash and now that hud is broken. i can edit everything else but that hud. like ive said i have tried going back three assets in my history and it still crashes. I would rather not restart this hud. if there is some way i can get all the code from it and just make a new hud im ok with that. any help?

 Crash Report
 [2019.05.16-00.02.16:055][853]LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPersonBP/Blueprints/Game_Synk.Game_Synk_C:Saves'. Unknown structure.
 [2019.05.16-00.02.16:077][853]LogProperty: Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/ThirdPersonBP/Blueprints/HUD.HUD_C:saves'. Unknown structure.
 [2019.05.16-00.02.17:775][853]LogClass: Warning: Property saves of saves has a struct type mismatch (tag STRUCT_REINST_Saves_0 != prop FallbackStruct) in package:  ../../../../../Documents/Unreal Projects/Test/Content/ThirdPersonBP/Blueprints/HUD.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
 [2019.05.16-00.02.17:822][853]LogClass: Warning: Property Saves of Saves has a struct type mismatch (tag STRUCT_REINST_Saves_0 != prop FallbackStruct) in package:  ../../../../../Documents/Unreal Projects/Test/Content/ThirdPersonBP/Blueprints/Game_Synk.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
 [2019.05.16-00.02.18:315][853]LogBlueprint: Error: [Compiler HUD] The type of  Object generated from expanding Save And Load  is undetermined.  Connect something to  Cast To Saved_Games generated from expanding Save And Load  to imply a specific type.
 [2019.05.16-00.02.18:878][853]LogBlueprint: Error: [Compiler HUD] The current value of the ' Object generated from expanding Save And Load ' pin is invalid: Unsupported type Wildcard on pin Object
 [2019.05.16-00.02.19:159][853]LogClass: Warning: Property Saves of Saves has a struct type mismatch (tag FallbackStruct != prop Saves) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
 [2019.05.16-00.02.19:160][853]LogClass: Warning: Property saves of saves has a struct type mismatch (tag FallbackStruct != prop Saves) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.

Product Version: UE 4.21
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asked May 16 '19 at 01:17 AM in Bug Reports

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Red-Wolfy
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avatar image Jeff A ♦♦ STAFF May 16 '19 at 05:01 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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