I'm writing my own SaveGame subsystem. I need to serialize and then deserialize an object. Everything works fine except for structs. I've tried to put a string and struct variables and marked them both as SaveGame properties. After saving and loading string variable restored it's value, struct - no.
My serialization/deserialization algorithm:
Everything turned out to be very simple. I compared my code with the UnrealEngine
I removed them from my code, compiled and it all worked.
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