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How to access Actor from Controller C++

I have a custom player controller and need to access GetActorRotation but it is inaccessible. Am I better off just doing what I need to do in the character class?

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asked May 16 '19 at 04:27 PM in C++ Programming

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Jack W Lewis
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You can use GetPawn() to get the Pawn controlled by the Controller (and a Pawn is a subclass of AActor)

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answered May 17 '19 at 12:05 AM

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avatar image Jack W Lewis May 17 '19 at 09:43 AM

So would GetPawn()->GetActorRotation().Vector(); work fine?

avatar image Chkoupinator May 17 '19 at 12:37 PM

Yup although you might have to include pawn.h and actor.h (I don't remember their exact paths but you can find them in the documentation website)

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