How to calculate Royalty with different Platforms?
We have released our first game and it is now time to fill out the royalty form for the quarter, but I have stumbled upon a few problems.
The game has been released on both the Oculus store and Steam store. The Oculus Start program pays the license fee for Unreal titles if applicable, but the 3k threshold has not been met on their platform, where as it has been for total revenue with Steam included.
Can we actually use the revenue share option for Oculus? It seems like with the royalty terms this is only possible for Oculus-only titles or is it possible to submit the form once per platform? Is there a special agreement between Epic and Oculus?
asked May 16 '19 at 04:19 PM in Legal & Licensing
Can you please clarify what you mean by "revenue share option for Oculus"? Please note that you do not owe any royalty for the first $5,000,000.00 in gross revenue for each Product from the Oculus Store.
answered May 16 '19 at 07:16 PM
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