Experimenting with topic names to see if I can get someone to answer.
Packaged game crashes on pressing “play” button. The game starts paused(here is a hint you can use for your own projects) with a menu widget instead of implementing in on a separate level. As soon as I unpause the game by clicking on play button the game crashes.
If someone could help this will be noted.
Access violation - code c0000005 (first/second chance not available)
ETROS!UObject::CallFunction()
ETROS!UObject::ProcessContextOpcode()
ETROS!UObject::ProcessInternal()
ETROS!UFunction::Invoke()
ETROS!UObject::ProcessEvent()
ETROS!AActor::ProcessEvent()
ETROS!FLatentActionManager::TickLatentActionForObject()
ETROS!FLatentActionManager::ProcessLatentActions()
ETROS!AActor::Tick()
ETROS!AActor::TickActor()
ETROS!FActorTickFunction::ExecuteTick()
ETROS!FTickFunctionTask:oTask()
ETROS!TGraphTask::ExecuteTask()
ETROS!FNamedTaskThread::ProcessTasksNamedThread()
ETROS!FNamedTaskThread::ProcessTasksUntilQuit()
ETROS!FTickTaskSequencer::ReleaseTickGroup()
ETROS!FTickTaskManager::RunTickGroup()
ETROS!UWorld::RunTickGroup()
ETROS!UWorld::Tick()
ETROS!UGameEngine::Tick()
ETROS!FEngineLoop::Tick()
ETROS!GuardedMain()
ETROS!GuardedMainWrapper()
ETROS!WinMain()
ETROS!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll