Please help

Experimenting with topic names to see if I can get someone to answer.

Packaged game crashes on pressing “play” button. The game starts paused(here is a hint you can use for your own projects) with a menu widget instead of implementing in on a separate level. As soon as I unpause the game by clicking on play button the game crashes.
If someone could help this will be noted.

Access violation - code c0000005 (first/second chance not available)

ETROS!UObject::CallFunction()
ETROS!UObject::ProcessContextOpcode()
ETROS!UObject::ProcessInternal()
ETROS!UFunction::Invoke()
ETROS!UObject::ProcessEvent()
ETROS!AActor::ProcessEvent()
ETROS!FLatentActionManager::TickLatentActionForObject()
ETROS!FLatentActionManager::ProcessLatentActions()
ETROS!AActor::Tick()
ETROS!AActor::TickActor()
ETROS!FActorTickFunction::ExecuteTick()
ETROS!FTickFunctionTask:oTask()
ETROS!TGraphTask::ExecuteTask()
ETROS!FNamedTaskThread::ProcessTasksNamedThread()
ETROS!FNamedTaskThread::ProcessTasksUntilQuit()
ETROS!FTickTaskSequencer::ReleaseTickGroup()
ETROS!FTickTaskManager::RunTickGroup()
ETROS!UWorld::RunTickGroup()
ETROS!UWorld::Tick()
ETROS!UGameEngine::Tick()
ETROS!FEngineLoop::Tick()
ETROS!GuardedMain()
ETROS!GuardedMainWrapper()
ETROS!WinMain()
ETROS!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I’m not sure I can help much given the errors above (they don’t really help narrow down the issue). Is this a BP or C++ project? If it’s BP are you using nativisation and if so, what happens if you disable this option?
What should happen when you click play? If there any clue in looking at the flow to see if there is anything which would throw an access violation?

You could generate some logs to see what completes successfuly and what fails which might give you some guidenace as to where to start looking for the error.