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Gameplay Abilities plugin Packaging error

So I have been using the GameplayAbilities plugin for a while now and i have a fair understanding of C++, however, i started my current project in blueprints. When i go to package the project, I get the following errors:

ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Ferrum_Final.uproject" "C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Intermediate\Build\Win64\Ferrum_Final\Development\Ferrum_Final.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.21/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h(1): Error: Missing 'class' in Class declaration UEBuildTarget.Build: Error: UnrealHeaderTool failed for target 'Ferrum_Final' (platform: Win64, module info: C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Intermediate\Build\Win64\Ferrum_Final\Development\Ferrum_Final.uhtmanifest, exit code: OtherCompilationError (5)).

I have been trying to crack down on these errors for months now and I would appreciate any help i can get

here are the error files link text

Product Version: UE 4.21
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asked May 16 '19 at 11:09 PM in Packaging & Deployment

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avatar image Squideeboy May 16 '19 at 11:53 PM

for the sake of this question being able to still be answered, i'm commenting

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It is telling you that there is a problem with the character.h file. Someone had a very similar problem here:-


Turns out that a '-' had appeared in their file. Easy enough to do accidentally if you are poking around trying to learn something. I did try attaching a copy of my character.h for you but Unreal will not allow it even renamed to a txt file.

I don't want to go upsetting any copyright terms so I would suggest you download and install a fresh copy and see what is wrong/different about yours. Good luck.

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answered May 17 '19 at 12:16 AM

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avatar image Squideeboy May 17 '19 at 12:20 AM

do you know of any way to reset the character.h to its defaults?

avatar image Podgyhodgy May 17 '19 at 07:59 AM

Look up how to download source files for Unreal engine from github. You will have to sign up to github. Once you are signed up, if you go to the download of the Unreal Engine sourcecode there is an option to 'Find file' - A button at the top of the page There you can search for character.h - the one you want is the top result (look at the path). Select this file and it will show you the text you want. Not sure if you can download a single file but what you can do is select the text and copy it. Then paste it in a text document and save it as character.h Fingers crossed. Podge

avatar image Squideeboy May 17 '19 at 10:53 AM

i will try that today when i get back from work

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