Gameplay Abilities plugin Packaging error
So I have been using the GameplayAbilities plugin for a while now and i have a fair understanding of C++, however, i started my current project in blueprints. When i go to package the project, I get the following errors:
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Ferrum_Final.uproject" "C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Intermediate\Build\Win64\Ferrum_Final\Development\Ferrum_Final.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.21/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h(1): Error: Missing 'class' in Class declaration UEBuildTarget.Build: Error: UnrealHeaderTool failed for target 'Ferrum_Final' (platform: Win64, module info: C:\Users\Squidee\Documents\Unreal Projects\Ferrum_Final\Intermediate\Build\Win64\Ferrum_Final\Development\Ferrum_Final.uhtmanifest, exit code: OtherCompilationError (5)).
I have been trying to crack down on these errors for months now and I would appreciate any help i can get
here are the error files link text
asked May 16 '19 at 11:09 PM in Packaging & Deployment
It is telling you that there is a problem with the character.h file. Someone had a very similar problem here:-
Turns out that a '-' had appeared in their file. Easy enough to do accidentally if you are poking around trying to learn something. I did try attaching a copy of my character.h for you but Unreal will not allow it even renamed to a txt file.
I don't want to go upsetting any copyright terms so I would suggest you download and install a fresh copy and see what is wrong/different about yours. Good luck.
answered May 17 '19 at 12:16 AM
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