Hello,
I’m kind of new to vector fields in unreal and my current vector field workflow consists of importing a simulated vector field as an .fga file into unreal. Then letting GPU particles flow through it.
My question is: Is there any way of “reading” the vector at a specific point of this vector field?
I want to create a blueprint which lets me line trace by channel to an arbitrary point of any vector field and puts out the vector such that I can create an arrow actor according to the vector size & direction.
Hope the question got into the right section and I’ve described my problem good enough.
Thanks in advance!