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How does player controller camera movement work?

I have a custom character blueprint with a parent that is a custom C++ Character class. There's nothing in the BP part and a camera is spawned in the C++ code. I also have a custom player controller that does stuff including overriding the AplayerController UpdateRotation function. I'm not directly rotating or otherwise control the camera I spawned in any way. However using the UpdateRotation() and Super::UpdateRotation(DeltaTime); does make my camera rotate around my player. How is this happening and how to I stop it or control it?

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asked May 17 '19 at 11:45 AM in C++ Programming

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Jack W Lewis
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