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Packaging Failed after a long Time

Hello Guys, I tried to package my game and it Packaged well for 6200s but then it suddenly failed with this error log.

UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 13 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 10 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 6 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 11 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 7 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 10 crashed. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 11 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered. UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 8 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered. PackagingResults: Error: Runnable thread PoolThread 12 crashed. PackagingResults: Error: Runnable thread PoolThread 13 crashed. PackagingResults: Error: Runnable thread PoolThread 10 crashed. PackagingResults: Error: Runnable thread TaskGraphThreadHP 6 crashed. PackagingResults: Error: Runnable thread TaskGraphThreadHP 11 crashed. PackagingResults: Error: Runnable thread TaskGraphThreadHP 7 crashed. PackagingResults: Error: HandleError re-entered. PackagingResults: Error: Runnable thread TaskGraphThreadHP 10 crashed. PackagingResults: Error: Runnable thread PoolThread 11 crashed. PackagingResults: Error: HandleError re-entered. PackagingResults: Error: Runnable thread TaskGraphThreadHP 8 crashed. PackagingResults: Error: HandleError re-entered. UATHelper: Packaging (Windows (64-bit)): Took 6217,0581683s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Eugen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace) PackagingResults: Error: Cook failed. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Cook Failure LogHttp: Warning: 000001D3DA2B4900: request failed, libcurl error: 60 (Peer certificate cannot be authenticated with given CA certificates)

anybody knows how to fix it ? Maybe my laptop was just to bad to handle the packaging.

Product Version: UE 4.21
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asked May 17 '19 at 01:48 PM in Packaging & Deployment

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