Render Target Tick When Paused?
Hi so I have a render target texture I use for my UI and its being captured from a blueprint that's placed in the level but when I pause the texture stops being captured and is a still frame.
I thought I could fix this by checking "Tick Even When Paused" but it doesnt seem to work?
EDIT:Apparently animations dont play when paused? anyway to make them?
I fixed it by using set tickable when paused node!
answered May 17 '19 at 03:45 PM
I set tickable in the default settings but my solution was to call capture on every frame when game is paused, and disable "capture every frame" and "capture on movement"
Damn I was not connected when posting this comment... Thanks for your answer anyway ;)
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