Render Target Tick When Paused?

Hi so I have a render target texture I use for my UI and its being captured from a blueprint that’s placed in the level but when I pause the texture stops being captured and is a still frame.

I thought I could fix this by checking “Tick Even When Paused” but it doesnt seem to work?

EDIT:Apparently animations dont play when paused? anyway to make them?

I fixed it by using set tickable when paused node!

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I have same problem and cannot make it working with your solution. I’ve tried also to capture only on movement and make the component move a bit and no luck

This is how I have it setup in the blueprint I use to capture. I doubt you would need to set all of the components to tick but I didn’t know what I was doing at the time so I set all of them, hope this helps!

I set tickable in the default settings but my solution was to call capture on every frame when game is paused, and disable “capture every frame” and “capture on movement”

■■■■ I was not connected when posting this comment…
Thanks for your answer anyway :wink: