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Render Target Tick When Paused?

Hi so I have a render target texture I use for my UI and its being captured from a blueprint that's placed in the level but when I pause the texture stops being captured and is a still frame.

I thought I could fix this by checking "Tick Even When Paused" but it doesnt seem to work?

EDIT:Apparently animations dont play when paused? anyway to make them?

Product Version: UE 4.21
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asked May 17 '19 at 03:39 PM in Blueprint Scripting

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Jinkuu
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I fixed it by using set tickable when paused node!

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answered May 17 '19 at 03:45 PM

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Jinkuu
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avatar image Grot13 May 19 '19 at 09:54 PM

I have same problem and cannot make it working with your solution. I've tried also to capture only on movement and make the component move a bit and no luck

avatar image Jinkuu May 20 '19 at 06:48 PM

alt text

This is how I have it setup in the blueprint I use to capture. I doubt you would need to set all of the components to tick but I didn't know what I was doing at the time so I set all of them, hope this helps!

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I set tickable in the default settings but my solution was to call capture on every frame when game is paused, and disable "capture every frame" and "capture on movement"alt text

Damn I was not connected when posting this comment... Thanks for your answer anyway ;)

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answered May 21 '19 at 01:50 PM

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Grot13
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