Camera Orbit with touch controls [Needs Perfecting]
I've got this system working to a fairly decent standard now, but l need help perfecting it. The camera moves around the player with the touch controls, however when moving from one direction to the other (ie. left to right) the movements blend together so it takes a few seconds to actually change direction.
That's the only problem I've came across, hoping somebody could help. This is the code in the camera_blueprint so far.
The Event Graph:
The CameraOrbit Function:
Thanks in advance.
asked May 17 '19 at 05:36 PM in Blueprint Scripting
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