Rotate player direction without using "use controller rotation YAW"?
Hi, I'm working on a fixed camera third person game (like resident evil 1, 2, 3). Does anyone know of a way to rotate the player character using Input Axis Move Right, without setting "use controller desired rotation" to true? To explain, I have it set up so that if the player will move in tank controls if the player is aiming a gun. But because I need to "use controller desired rotation" to make them rotate with Input Right Axis the player always snaps to the rotation of the fixed camera's direction. I need the player to stay in it's current facing direction and still have the ability to rotate to the left or right.
asked May 17 '19 at 09:02 PM in Blueprint Scripting
Something like this should work.
I've used mouse input but you can set this up as whatever axis you want. This will rotate the entire actor by a speed you can adjust by changing the value of the RotationSpeed variable by adding a certain amount to the rotation it is already at.
Hope this helps.
answered May 19 '19 at 01:47 AM
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