How Do I Fix Player Camera Issue? Please Help

Hello. I have been having a lot of problems with my third player camera snapping back to the middle of the characters back and also will not move location as well. Also this same issue seem to stop my wild life from moving from there locations as well. I have triple checked the navigation stuff and did not find any thing with that. Every time this happens, I end up having to restart my project over and over and over. Getting very old and fast. Have searched the internet and find so little in the area of my issue. It seems that the characters camera will work fine for a while, then all of a sudden the camera snapping happens and every thing gets messed up at the same time. Any one have any idea what is going on and how to fix this? Very frustrating after a while. Making me want to get rid of Unreal if this stuff keeps happening all the time. So far, seven times and every time restart project from scratch. Thank you for your time and help if any.

Sorry, I did not understood what the issue is about, but do you have any warnings/errors in the output log?

Does it become fixed when you restart the unreal editor?

Have you tried to set some breakpoints in your camera movement logic to see where exactly it fails?

Is it about the specific actors/camera stuck, or all the game/editor is frozen/not responding?

In fact, any details will help to help you :slight_smile: Currently it’s not clear what’s going on there…

Thank you for responding back. Sorry I did not fill in the full details on what keeps happening. No error messages of any kind. The issue also happens with ANY character I set out or even create from scratch. I have placed a start player out and that one will get spawned UNDER the map even when making sure the settings are correct. I have tried breakpoints as you have asked. The character will also get stuck in one spot as if there is some hidden collision. I have checked that and find nothing. I will attach a photo to show this. This problem happens inside the Editor and in the game both. If I try using a spell or something, it hits the ground between his feet. If I press a directional key (ASWD) he will turn to that direction but stands in one spot. I have also noticed the editor seems to lag a bit at times on and off and still no idea why. I have learned it also uses 28 gigs of 32 gigs ram and a lot of times will use 90% CPU at the same time with every app on the system closed out. When I close the launcher, it seems to help a little bit on reducing the lag.

Here is a screen shot of the Kwang player I just set out from the Paragon pack. Should not have this issue. Only thing I done was created a blueprint for a Brazier with the particle and lighting to it. Since then, this problem had started. Thanks again for your help and time.

So the problem is not with camera movement, but with characters collisions? In that case, you can check the collisions settings for all the character components. Try to disable the collisions for every component except the capsule itself and see if the issue is still happening. Also check if there is a collision on the camera – if so, try to disable it as well.
Other option is to create a new project or a blank level with a single characters and check if there is the same issue.

Hello. I do appreciate your help very much and wish to thank you once again. I do not find the problem to be with collision at all but has to be something different. I did disable the feature for “Do Collision Test” and the camera sprang back to normal position. Okay, this part seems doing well so far. Now next part is the character seems to be stuck in the same spot as it was originally. I can spin him is the same spot all I want but will not move this spot. I can move him any place on the map or on a different level and still be bound in the spot her was placed. Also, when I try to Jump, he will jump then be suspended in mid and not come down but be sitting in the jumping position. I have also compared the setting from an older project with an older Engine that works and all seems to be the same. I have tried to make a new project all over again, and yes, the same problem does exist. Is there some Editor or Project settings set wrong or something? Very confusing to say the least.

Hard to say, it looks definitely like a collisions issue. My blind assumption is that there are some collisions conflict between character and some of it’s components or maybe camera itself, I don’t know.
You’re saying the same thing is happening even if you make a new project – can you share the whole “new project” with this bug? No guarantee I can help, but I’ll take a look.

Thank you kindly for helping. Most appreciated for the help. I have attached the project here as you have requested. Hope it still has the affect for you as it does for me. Also here is another photo showing you with other items placed down on the same map that also has the camera issue and I will explain this to you for better understanding.

Okay, let get started. This photo shows you 4 toons that can be used as a player character with a camera set up. First two is a Squirrel then a Rabbit. Next to that is the start player that was freshly dropped from the menu ending with the main character I am having trouble with. Notice that on all of them the camera is smashed to the toons back except the start player which shows bad size. This keeps the same no matter how high I raise it up off the ground. I have also placed all the blueprints I am using so far in the project. Hopefully you may spot the trouble in them. I am bad with blueprints and is a PAIN for me to work with. The main level blueprints I did include as well so no need to fear in this part since some of the nodes are broken since I do not have some parts from the level added so they are shown as unknown. Part for my teleports, ocean and even my weather system is there. If you have any questions, please feel free to email me at bjahn1187@gmail.com and I be glad to send you any thing you need including photos of the full blueprints on any part and possibly the codes you need or config settings. Thanks again!