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1>D:\Software\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Misc/AssertionMacros.h(150): error C2338: Formatting string must be a TCHAR array.
Hey.
It seems you are using a FString instead of char array in one of your log calls (UE_LOG or GEngine on-screen).
The following is the incorrect way and will produce error.
The following will not produce an error because it is a char array as required by %s in c.
Thank you very much